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Kapittel 3 · Indreproduktromorthonormal bases

Gram-Schmidt: Subtract the Projection

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Gram-Schmidt orthogonalisation — keep v₁ as u₁; subtract the projection of v₂ onto u₁ so what's left (u₂) is perpendicular; normalise to get an orthonormal pair. The same recipe extends to 3D by subtracting both shadows in turn.

Gram-Schmidtorthogonal basisorthonormal basisprojectioninner product